If you’re shooting to be the very best (like no one ever was) in Pokémon Go, don’t be surprised if the game’s ridiculous level scaling breaks you long before you catch ’em all.
According to Reddit user Riggnaros, one of the few players who has managed to hit level 30 so far, the way the game handles scaling and actually catching Pokémon is essentially broken once you reach a high enough level.
“Scaling is WAY off in every area and needs to be adjusted,” Riggnaros writes. “Pokemon that you capture do not need to give the same xp at level 30 as they do at level 1, especially rare/evolved/high CP Pokemon. It makes no sense that a 10cp Pidgey should be giving the same xp as an 1600cp Scyther.”
It also seems that catching any Pokémon at all becomes a laborious affair at the level 30 mark, with Riggnaros claiming that he went through over 1,000 Poké Balls from level 29-30 alone. This means that players are pretty much required to start buying items with actual money at this stage, as even low CP “garbage” Pokémon such as Pidgey, Rattata, or Weedle would evade capture for him five to eight times on average.
“I cannot stress how ridiculous this would be for someone playing [without] spending coins on Pokeballs (ie playing the game [free-to-play] – which is the majority).”
Apparently, that’s only the beginning of the frustration that awaits players who manage to claw their way to the level 30 mark. Twitter user Klik_Vox has made some data charts and graphs that illustrate just how much each level cap increases by after level 30 and it’s frankly absurd.
According to Klik-Vox’s projections, even if a player were to earn 100,000 experience points per day, it would take them over a week to get from level 31 to 32, a month to go from 35 to 36, and … wait for it … a year to get from 38 to 39.
Better get those credit cards ready because in-app purchases are going to become a way of life once you hit high level Pokémon Go play!