The Diablo III Eternal Collection
(the game, not the bundle) includes the original version of the hack-and-slash RPG, both the Reaper of Souls
expansion and Rise of the Necromancer
pack, and all content updates. It will also include Nintendo-specific items like the “Legend of Ganondorf” cosmetic armor set, a Tri-Force portrait frame, a Chicken pet, and “Echoes of the Mask” cosmetic wings.
Diablo III: Eternal Collection supports online play through Nintendo Switch Online and may support cross-platform play in the future.
For more information on the Nintendo Switch Diablo III Eternal Collection Bundle, visit Nintendo’s official website.
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15 Video Games That Took Way Too Long To Make
http://twop.navi-gaming.com/en/heroes_of_the_storm/heroes/diablo_guide Source: Twop.navi-gaming.com
Making video games is a long, difficult, and costly process, especially at the highest tier of big-budget, “AAA” development. As such, gaming enthusiasts have long been accustomed to having to wait significant periods of time for their favorite games to reach store shelves, to the point where delays have become something that you just kind of have to put up with.
There are many reasons for why games get delayed, but it primarily has to do with the fact that it is nearly impossible for developers to accurately gauge how long it will take to finish a game, especially in the early stages of development. However, even though unforseen obstacles get in the way and a sigficant number get hit with delays, most games take 2-5 years to complete.
Unfortunately, even half a decade isn’t enough sometimes. Here 15 games that were hit with delays so long, we’re still surprised they actually managed to come out at all!
15. Resident Evil 4: 1999-2005 (6 years)
The fourth installment in Capcom’s popular survival horror series went through, fittingly enough, four different variations over the course of its long development cycle. Originally teased in December 1999, Resident Evil 4 began life as a PlayStation 2 exclusive directed by Hideki Kamiya, who had previously overseen development on Resident Evil 2.
However, over the course of development, it was decided that the game Kamiya and his team were creating didn’t fit the style of Resident Evil and the decision was made to turn the project into a whole new game, which would become the original Devil May Cry. Shinji Mikami took over directing duties and after a few more scrapped versions (and a move to the Nintendo GameCube), Capcom finally landed on the action-packed, behind-the-shoulder gameplay that helped earn Resident Evil 4 rave reviews when it was finally released in January 2005.
http://assets.vg247.com/current//2015/08/resident_evil_4.jpg Source: vg247.com