Nintendo has shared new information on The Legend of Zelda: The Wind Waker 2, the cancelled sequel to the once divisive, now-beloved 2003 cel-shaded Zelda adventure.
In a new interview with Satoru Takziawa, design manager and enemy designer on Wind Waker, in the Japanese edition of The Legend of Zelda: Art & Artifacts [translated by Nintendo Everything], the sequel “would have taken on a “more land-based setting, rather than on the sea, so that we could have link gallop across the land on a horse.”
Takiziawa credits technical issues with getting the Toon Link character model to ride horseback convincingly and fan demand for a more realistic Zelda game as contributing factors for Wind Waker 2 being scrapped:
“Link’s proportions in Wind Waker weren’t very well suited for riding on horseback, he was too short, and an adult version of Toon Link did not seem appropriate either. So, while we were stuck on those problems, we became aware of the greater demand for a more realistic, taller Link.
“High-budget live-action fantasy movies were also hute at the time,” he added. “so with all things considered, we decided to have at it.” The development team then shifted focus onto what would become Twilight Princess, which recently celebrated its 10 year anniversary.
Longtime series producer and Wind Waker director Eiji Aonuma originally announced a sequel in a presentation called The Evolution of a Frnchise: The Legend of Zelda, during the Game Developer’s Conference in March 2004. By E3 in May of that year, Wind Waker 2 had been cancelled and Nintendo announced what would become its next Zelda game, Twilight Princess.
While no direct sequel to Wind Waker was ever produced, Nintendo did release a few games set in the Wind Waker universe, so to speak, with the DS games The Legend of Zelda: Phantom Hourglass (2007) and The Legend of Zelda: Spirit Tracks (2009).