So, you know how Final Fantasy XV is basically an open world road trip where you and your buddies drive around in a car slaying monsters and having adventures? Yeah, it turns out that’s actually only the first half of the game. According to Hajime Tabata, the game’s director who spoke to Famitsu about the game, the second half of FFXV is (shudder) linear. Because that was the part of Final Fantasy XIII that everyone liked, right? The half of the game where you ran down endless corridors fighting enemies?
We’re not going to say definitively that splitting the game in halves with different types of gameplay is another sign of the massive changes in direction that probably happened over FFXV’s long and troubled production history, but that’s probably the easiest explanation we can come up with. At this point, could the game just come out before any more “interesting” news stories crop up, so we can play it, decide if it’s any good, and finally move on?