The final expansion for Destiny, Bungie’s seemingly deathproof shooter/RPG/quasi-MMO hybrid, is almost here. While it doesn’t look like Rise of Iron will move the needle forward as dramatically as last year’s expansion, The Taken King, was able to, it is exactly the kind of content refresh that Destiny needs right now. With a sequel set to arrive sometime in 2017 and a full year since The Taken King’s release, Destiny has been suffering through a bit of a dry spell over the last half year or so, despite the occasional small update from Bungie. While it remains to be seen whether or not Rise of Iron will be enough to revitalize the game and its community, it’s set to deliver a number of interesting additions to the Destiny experience that should prove difficult to resist for die hards and lapsed players alike. With exactly a week to go before Rise of Iron’s September 20th release, here are the 10 most important things you need to know about Destiny’s new expansion.
10. Private Matches
Fans have been requesting the ability to host private multiplayer matches with friends pretty much since Destiny first launched back in 2014 and Rise of Iron will finally be adding this feature. Players will be able to create their own Crucible matches with friends, where they can choose the map, mode, score limit, time limit, Light level, and even time of day. Unsurprisingly, private matches won’t allow you to earn Legendary or Exotic loot drops, so they can’t be exploited to try and earn high-level gear fast, but they will still count towards the daily Crucible bounties. Other multiplayer additions to Rise of Iron include a new mode called Supremacy, that plays out similarly to Call of Duty’s Kill Confirmed mode, as well as three new Crucible maps: Last Exit and Floating Gardens on Venus, and Skyline on Mars. Unfortunately, Rise of Iron will continue to offer PlayStation 4 exclusive content, including an additional map, Icarus on Mercury.