Bethesda Reveals New ‘Fallout 76’ Story Campaign Details


Fallout 76 is both one of the most anticipated games being released this fall and one of the most controversial. Ever since Bethesda’s Todd Howard got up on stage at E3 this past June and revealed that the upcoming RPG would include multiplayer for the first time in the franchise’s history, some fans have worried about whether the presence of human players would get in the way of the traditional single-player, story-driven experience. Bethesda hasn’t really helped the situation by staying quiet about certain details up to this point but thanks to a new feature on the game over at Game Informer, we’ve learned a few new things about how the campaign will work.

While Fallout 76 can be played solo, you will eventually run into other players whether you like it or not. Howard stresses that every human you see in the game will be a “real human” but that you can ignore other players if you wish. There is a lengthy main quest storyline that revolves around the disappearance of Vault 76’s Overseer, with the story itself ending with players gaining access to Fallout 76’s much-touted nukes. Essentially, players will have to earn the right to use nuclear weapons by playing through the main quest, which is being described as “a lengthy, multi-part story that takes players across West Virginia.”


There will also be a wide variety of side quests to complete, with in-game markers in place to clearly denote where side quests are available. And if you’re worried about other players constantly dropping nukes on your head and ruining your questing, development director Chris Mayer stresses that you shouldn’t expect to see players everywhere. “It’s definitely not an MMO with hundreds of players running around a server,” Mayer said. “We have 24 players on one server on a map that’s four times the size of Fallout 4. There will be times you see other players, but we hope it’s not something that’s commonplace.”

Private servers would be one solution to blocking out unwanted players and only being able to play with close friends, but Mayer says Fallout 76 isn’t launching with them. However, Howard hinted that players may be able to join factions comprised of a large number of people.

Fallout 76 is going to be a big game and for way more details on it, be sure to check out Game Informer’s excellent piece. For now, it’s just a relief to hear that you won’t be forced to engage in multiplayer if you don’t want to, even if it is technically impossible to play the game entirely separated from other players. We’ll see how everything comes together when Fallout 76 launches for PC, PS4, and Xbox One on November 14, with a beta expected sometime in October for those who have pre-ordered the game.

Source: Game Informer