Street Fighter V hasn’t even been out for two weeks, but already fans are feeling a little disappointed. The problem is that Street Fighter V feels less like an official release and much more like a platform for future content, which is a problem when it’s being sold as a full-priced game. Although a storm of updates and content releases are surely scheduled for the coming months, there are still a number of pressing gameplay issues that need to be addressed immediately. In this list, we will address 12 of the biggest problems that have resulted in Street Fighter fans being less than impressed with what is supposed to be the fifth major title in the classic fighting game series.
12. No Standard Arcade Mode
As far as fighting games go, this is a most egregious error. The omission of a basic versus CPU mode has been a lot of players’ biggest complaint since the game’s release. And for good reason: not having an arcade mode where players can practice against the computer in various match set-ups (best of 3, best of 5, etc.) and difficulty levels just feels weird, especially given how easy it would have been to implement.
As an alternative, some fans have suggested going into the Training mode and setting the dummy up to represent an A.I. fight by swapping characters and various regimens until you’re satisfied. But the truth of the matter is that we shouldn’t have to be doing that in the fifth major installment of the most iconic fighting game of all time. Competitive fighting games require vs. CPU options that include tweakable settings for everything from difficulty to round time and arena selection. In this respect, Street Fighter V definitely feels like it took a step backwards.