One of the most popular buzz terms in gaming right now is “live services,” which is Ubisoft’s new term for its big-budget games. Essentially, live services are games that will continue to be supported long after launch with all sorts of DLC and microtransactions in order to keep revenue coming in for the publisher long after the initial point of purchase. Essentially, the era of games being “finished” when it launches are a thing of the past, as developers can continue to produce updates and new content for their games based on fan feedback and trends in the marketplace.
While this has allowed publishers to cut corners in certain cases and release games much earlier than they should have been, it also means that even a bad game can eventually become something special if the right updates are applied. These are the games I want to celebrate today, the ones that may have disappointed us in their original forms at launch, but have since improved significantly thanks to developers taking the time to recognize where they went wrong and make the necessary fixes.