Even though it was released in 2014, Destiny was still one of the most popular and obsessively-played games of 2015 thanks in large part to its excellent expansion update, The Taken King. Suddenly, Bungie and Activision’s $500 million shooter/RPG hybrid went from being one of the next gen’s biggest disappointments to one of its biggest success stories, both in terms of sales, and critical/player reception. The Taken King fixed a ton of issues ,while incorporating new elements that finally made Destiny a “must-play” experience.
Still, as good as The Taken King is, players have started to exhaust what it has to offer and naturally, everyone is looking to Bungie’s next big update, which is expected to be a full sequel due out sometime this fall. What Destiny 2 will actually be is something only Bungie can answer, but based on what Destiny and its various expansions have offered so far, these are the things we most want to see from the sequel:
10. In-Game Database
Destiny gets a lot of flak for having next-to-no story and confounding lore. While this is definitely true, it’s not just a result of Bungie being bad at storytelling; it’s that they make the act of discovering that lore so needlessly obtuse. In theory, the Grimoire card system that sees players collect bits of data on various characters, locations, and events is a good way to relay information about Destiny‘s world. For some unfathomable reason though, you can’t actually access Grimoire cards in-game; instead, they can only be looked at through bungie.net, which defeats the whole purpose of providing in-game rewards.
For the sequel, Bungie should implement an intuitive databank (they can even keep the Grimoire system) that lets players read all about the game’s lore. It’s a simple improvement that would do wonders for allowing players to gain some context for why they’re tasked with killing so many evil aliens all the time.
http://www.fullyavinit.com/three-things-make-destiny-better/ Source: fullyavinit.com