More changes are likely in store for Star Wars Battlefront II and its controversial progressions system, with the game’s associate design director Dennis Brannvall vowing, “we will fix this,” during a Reddit AMA yesterday.

Brannvall and two other DICE developers answered a selection of reader questions about the new shooter, though they largely stuck to fielding softball questions instead of diving into more pointed comments about things like Battlefront II’s “pay-to-win” focus. Brannvall’s closing comments, while lacking in specifics, made assurances that he and his team are listening and that changes will come.

“We were incredibly saddened by the negative response from you, the community on Reddit about the game”, he explained. “In-fact, we hated it, we truly did, because we want to make a game that you love.

“We’ve made a really cool, fun and beautiful game but it was overshadowed by issues with the progression system. We will fix this.”

While not providing any specifics, the devs did offer hints at what sort of improvements are being considered:

“We’re going to continue adjusting the crate systems, content, and progression mechanics to hit a point that gives players a great, balanced experience at all skill levels”, wrote executive producer John Wasilczyk.

“We’re working on expanding the number of ways that players can progress, putting more control in their hands and providing more options and choice in the way people play. There’s not much in the game that we wouldn’t revisit to improve the game for as many players as possible.”

In other words: don’t expect those loot crates to be going anywhere anytime soon. In my opinion, EA and DICE should overhaul the system entirely and have it so that only cosmetic items can be earned through loot crates, but at least they’re still taking steps to make changes for the better. That’s a start I suppose.

EA

One specific thing that the devs did highlight was the issue of there being a daily cap on credits players can earn in the game’s offline Arcade mode. According to Wasilczyk, that cap is going to be scrapped moving forward:

“We’re committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we’ll do what it takes to make sure it’s both fun and achievable. As we update and expand Arcade mode, we’ll be working towards making sure that players can continue to progress without daily limits.”

Our review of Star Wars Battlefront II went live yesterday. We awarded the game an 8 out of 10, noting that the gameplay, visuals, and sound design are all top notch but are held back by the frustrating progression system. Considering EA is treating this as a live service game, that review is probably already outdated …

We’ll have more on Star Wars Battlefront II as news develops.