For as much flak as EA gets for its repeated practice of withholding content from its games in order to sell it to its customers later, the publisher has been surprisingly candid about the inadequacies of 2015’s Star Wars Battlefront. One of the main knocks against that game was that it shipped in a shockingly sparse state, with many modes and characters tied into an expensive season pass that had to be purchased on top of the base game if you wanted the “full” experience.

Charging for new maps and the like in a predominantly multiplayer game is a good way to both piss off that game’s community and divide it between those willing to fork over more cast and those who are not, and it looks like EA has learned its lesson in time for the release of Star Wars Battlefront II this November. In a new trailer presented by The Force Awakens’ John Boyega (Finn), EA has taken steps to ensure that their message of “more, more, more” is heard loud and clear, to the point where they’ve actually included charts proving just how many more maps, characters, and vehicles there are in this new game.

EA

Of course, as pointed out by Kotaku’s Stephen Totilo, the trailer doesn’t address the fact that the previous Battlefront shipped with nine multiplayer modes, whereas the sequel will only include five. It’s not a huge deal considering about half of the modes in the first game weren’t worth playing anyway — plus, it sounds like the game’s “live service” will introduce new modes and other goodies over time — but it’s a detail worth pointing out.

Now, let’s get to November 17 when Star Wars Battlefront II releases on PC, PS4, and Xbox One.